Workflow

Last Built: Sep 25, 2021

Previous topic Next topic
Installation User Interface

Workflow

This section explains vthe general workflow used to import and export .nif files using Blender.

  • The nif importer and exporters are available in File > Import and File > Export, repsectively.

Note

If you need an introduction consider reading the Blender Manual. The documentation below assumes that you have at least beginner level skills with Blender.

Import

You now can import the nif directly into Blender! These settings are explained at I/O Settings Section.

Export

The following section covers various model components, each required to export 3D objects to the .nif format.

Section

Description

Base Model

Create your base model and configure the object’s settings

Nif Info

Add in the required general information to identify the .nif file

Shaders

Create and configure shaders for each selected object

Materials

Create and configure materials for each selected object

Textures

Add different texture types for each material

Exporting

Now you’re ready for export! Check the link to learn about all of the export settings!

Advanced Modeling

The following are advanced topics and optional for most models. You should only attempt the following when you are comfortable with the basics.

Section

Description

Collisions

Create collision objects and update collision settings

Armatures

Create a rigged model and configure the flags for each selected bone

Animations

Currently Unsupported