Texture Maps

Last Built: Apr 18, 2021

Texture Maps

  • Each Texture Map has a distinct function, which affects how the object is rendered

  • The following sections describe the function of each Map

  • Map properties are usually set via the Influence section of the Texture Tab.

Diffuse Map

The information in a diffuse map is used as the base colour

  1. Under Type, set the type to Image or Movie.

  2. Under Influence, in the Diffuse Section, enable Color.

Bump Map

The information in a Bump map is used as effect the lighting of the object to give apparent detail. This map is usually a grey-scale texture.

  1. Under Type, set the type to Image or Movie.

  2. Under Influence, in the Geometry Section, enable Normal.

  3. Under Influence, in the Diffuse Section, disable Color.

Glow Map

A texture that receives no lighting, but the pixels are shown at full intensity.

  1. Under Type, set the type to Image or Movie.

  2. Under Influence, in the Shading Section, enable Emit.

  3. Under Influence, in the Diffuse Section, disable Color.

Normal Map

A Normal Map is usually used to fake high-res geometry detail when it’s mapped onto a low-res mesh.

The pixels of the normal map each store a normal, a vector that describes the surface slope of the original high-res mesh at that point.

The red, green, and blue channels of the normal map are used to control the direction of each pixel’s normal.

Warning

Normal maps are currently not supported.

  1. Under Type, set the type to Image or Movie.

  2. Under Influence, in the Geometry Section, enable Normal.

  3. Under Influence, in the Diffuse Section, disable Color.

  4. Under Image Sampling, enable Normal

Gloss Map

A texture which determines areas of the whole surface are more glossy and which areas are less glossy

  1. Under Type, set the type to Image or Movie.

  2. Under Influence, in the Shading Section, enable Emit.

  3. Under Influence, in the Diffuse Section, disable Color.